October 26, 2023

Board Games of the 1970's Highlighted Americans' Angst

Trouble board game

*AUTHOR'S NOTE: Board games are commonly defined as "any game of strategy in which pieces are moved on a board." For the purposes of this article, I'm using the slightly broader definition of "any competitive or strategic game played with pieces or paraphernalia on a tabletop."

To be sure things were tense in the 1970's both domestically and abroad. In the previous decade, high profile assassinations, race riots from coast to coast, the Manson murders, chaos at the 1968 Democratic Convention, and southern backlash against the Civil Rights Movement highlighted a decade in which social unrest was more overt than any other time in our nation's history. But as the 70s rolled in, upheaval, threats and alarmism abounded in a much more subversive way — one that created a palpable tension among the American populace. While we distracted ourselves with innocuous AM radio hits like Me and You and a Dog Named Boo, One Bad Apple and Kung Fu Fighting, in our gut we were terrified by the stress-inducing events that were happening all around us. We lamented the Kent State shootings, fretted about gas shortages, shook our head in disbelief at the corruption of Love Canal, worried that Three Mile Island or some other nuclear disaster would cause our doom, and secretly feared murderous wackos like Ted Bundy, Son of Sam and Jim Jones.

So could it be that all of the fear, pressure and angst built up during the 1970's manifested itself in, of all things, the decade’s most popular board games? Consider some of the ones that were best selling and most played at the time and the gameplay each involved:


Operation put our nerves to the test as we tried to steel ourselves and "take out his spare rib for $100." Touch the sides with those tweezers and you’d trigger a loud buzzer indicating you’d botched the surgery and killed the patient. (Talk about stress!) Meanwhile Perfection, which debuted in 1973, had us racing against time to place cut out shapes in their corresponding holes before the timer ran out and the whole thing went kaplooey in our faces. This unforgiving game demanded just what its name specified -- perfection. Getting some or most of the shapes in place meant bupkis so the game's all or nothing, tension-building premise had us all sweating from start to finish.


Perhaps the most ominous-sounding popular games of the 70s — Headache, Trouble, and Sorry — all had us maneuvering our pieces across the board in an effort to either outrace or sabotage our opponents. In its way, it was the perfect metaphor for the rampant consumerism and "keeping up with the Joneses" mentality that drove the US economy in the 70's before inflation took hold during the Ford administration. 

Think this is all a bit of a stretch?...  Well clearly something was going on in the 70's as we Americans, for whatever reason, played out the abundance of stress the decade had to offer with our dice, game tokens and pop-o-matics. An assortment of other forebodingly named games gained popularity during the time:  Kerplunk, Down the Drain, Don’t Tip the Waiter, Ants in the Pants, and of course, Don’t Break the Ice, which can be considered a not so subtle metaphor for the spectre of the US-Soviet Cold War. Similarly, Risk provided a much more literal representation of what might occur if the USSR (or some other communist regime) conquered the globe.

Stay Alive, introduced in 1971 and advertised as being "quite deadly", had the stated objective of simply surviving. The game was wildly popular throughout the decade, possibly because it embodied our fears for our soldiers fighting in Vietnam, as well as for Patti Hearst during her kidnapping and the hostages held in Iran.


Finally, the defining political event of the 1970's was most certainly Watergate and its surrounding mysteries of who committed the actual break in, “what did the president know and when”, as well as who Deep Throat could be. Parker Brothers seized upon these same mystery and crime solving themes with its detective game Clue, released in the U.S. in 1972 within weeks of the actual Watergate break in. And just like Watergate, Clue featured investigation, cover ups, accusations, and efforts to either guess or prove which of several characters committed the crime. 

Whatever you choose to believe about our choice of board games during 1970's, thankfully, the 80's were a lot more relaxed and carefree. (Fyi, that's the decade when less emotionally taxing fare like Trivial Pursuit and Scattergories were best sellers, and just before the popularity of board games in general began to slump, thanks to the rise of home video consoles like Nintendo and Sega Genesis.)

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